![]() This route is also less and less viable as I started to draw more complex objects from the book, because learning 3D modeling often require some painting basis, thus a deadlock. ![]() The other objects I painted are mostly rendered by cycles in blender the 3D modeling software, but they just don't look as vivid as real objects. I tried to recreate them in digital but the resulted lighting are pretty off (especially in the dodecahedron above). Most tutorials and books about sketching are done with paper and pencil. ![]() Should I stick to the Basic brushes or try another? ![]() In youtube I found painters often use a sponge shaped brush in PhotoShop but I don't know what to use in Krita. I've been using Basic-3 Flow, but when drawing the gradients this gives me very visible bands and sharp edges, so I had to rely on the Blender Blur brush heavily, which in turn yields a foggy look (as in the shadows above). Here's what I'd appreciate some advice on: When looking for sketch tutorials and books they were almost always with paper and pencil, so I had to imitate the examples in Krita. First I tried to start with sketching as colleges do and bought a book. I wanted to draw some texture for my game and started digital painting, but after a while I'm quite lost. ![]()
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